Samsung AR-Moji

Responsible for rig & animation transfer between characters. Improving & correcting visemes & FACS blend shapes for audio2speech & text2Speech applications. Character designs & weight painting.

Links:
https://galaxystore.samsung.com/prepost/000005503909?langCd=en
https://galaxystore.samsung.com/prepost/000005360278

FACS & Viseme blendshape for Speex avatars I've helped create & modify.

FACS & Viseme blendshape for Speex avatars I've helped create & modify.

wing rig test sheet

wing rig test sheet

These were some test I've ran on avatars to see if the rig can support wings w/o breaking in the application. I've tested various parent-child combination rig until one works in the app. I've also created test wing animations.

Responsible for rigging, animation transfer and blendshape adjustments. Issues I've fixed on these avatars relates to weight painting breaking when all animations are ran: (ex: red dress avatar @ :21 seconds where the right eyebrow sink in the head)

we have a tool that auto transfer blendshapes from one model to another but as you can see here it is not perfect. Here's a before/after fix I did on one of the male model.

we have a tool that auto transfer blendshapes from one model to another but as you can see here it is not perfect. Here's a before/after fix I did on one of the male model.

syncing audios & capture data to track improvements between viseme blendshape versions.

I've made a document with specific words (being tested here) that track each phoneme blendshape for text2Speech. This is Q/A for lipsync quality & latency.