Noelle

Breakdown:
1. Sculpted on ZBrush
2. Retopo & UV in Maya
3. Textured in Substance Painter
4. Hair texture alphas made in Xgen
5. Rigged & posed in Maya
6. Rendered in Iray & fixed in Photoshop

Notes:
I also made a course about real time hair in Udemy : https://www.udemy.com/course/realtimehairforgames/learn/

Iray render with Red Lights

Iray render with Red Lights

Iray Render Final Texture

Iray Render Final Texture

Iray Render Final Xgen Haircards and body texture

Iray Render Final Xgen Haircards and body texture

Iray Rendered Clothes

Iray Rendered Clothes

Wireframe

Wireframe

Zbrush Complete Sculpt Render

Zbrush Complete Sculpt Render

W.I.P. Zbrush Body & Hair Final Render

W.I.P. Zbrush Body & Hair Final Render

Noelle Simple Rig and Animation Test [Maya Viewport Capture]