Breakdown:
1. Sculpted on ZBrush
2. Retopo & UV in Maya
3. Textured in Substance Painter
4. Hair texture alphas made in Xgen
5. Rigged & posed in Maya
6. Rendered in Iray & fixed in Photoshop
Notes:
I also made a course about real time hair in Udemy : https://www.udemy.com/course/realtimehairforgames/learn/
Noelle Simple Rig and Animation Test [Maya Viewport Capture]